Introduction The consumer product that was chosen for evaluation was sourced from an electronic advertisement on the Rushfit website www.gsprushfit.com.The product being advertised is an ultimate home fitness program that is said to produce the desired results fast. The website was designed to provide information about proper training mechanics, weight...
“There is no such thing as perfect. Nobody attains perfection. But if you keep trying, you grow and evolve, and to me that’s the point: To be a better person today than I was yesterday; to become the best possible version of myself” (Kardashian 3). This is the message that...
Our everyday reality is constantly changing because of a range of technological innovations which are created to improve the quality of our life and make us more informed. Thus, people are actively involved in these changes due to their frequent usage of several information technologies. However, do they have the...
Introduction Human beings like interacting with others therefore, they constantly search for ways through which they create and maintain relationships. Due to advancements in technology and the widespread use of the internet, many people have found social networking to be a crucial mode of interaction. Social networking is the collection...
Engaging the Learner Gamification Strives to Keep the User’s Interest Outline This article explores the various flaws in gamification and suggests various means by which such flaws could be fixed (Jensen, 2012). The author explains that when utilizing gamification techniques such as rewards, achievements, status increases, etc., these achievements should...
An advertisement is a form of communication meant to persuade target audience through conveying certain message. It provokes audience to think and act in a particular manner as expected by the advertiser. In most cases, advertisements are aimed at publicizing particular products or services. Advertisement images tend to optimize the...